Physical and Magical Emblems in Mobile Legends. Still Effective, Huh?
GridGames.ID – Talking about Emblems in the game Mobile Legends: Bang Bang, we will definitely remember the two basic emblems that we have been able to use from the start.
Yep, these two emblems are Physical and Magical, where this emblem is already open without having to be unlocked first like other emblems.
However, if now the emblem set is more focused on each role, then, are the two emblems still effective to use?
Also Read: Know It First! 9 Emblem Sets for Heroes in Mobile Legends
Kuy, we see the explanation in detail below, yes!
Physical
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Common Physical Emblem
Physical Emblem or Common Physical Emblem is a standard emblem for heroes who use Physical Damage such as Fighter and Marksman role heroes.
However, now Fighters and Marksmans already have their own Emblem Sets that can add more specific stats or attributes.
Eits, in fact Physical emblems can still be helpful and useful, you know!
This Physical Emblem is good for Fighters who want additional Attack Speed and for Marksman who want greater endurance.
If this Physical type emblem has reached level 60, then you can add attributes in the form of:
- Physical Attack +14.00
- Crit. Strike Chance +2.00%
- Attack Speed +3.00%
- HP +267.00
- HP Regen +18.00
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In addition, there are 3 Tier Talents generated from the Physical emblem.
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Common Physical Emblem
In Tier 1 Talents there are Vitality (+65.00 HP/level), Firmless (+4.00 Armor/level), and Shield (+4.00 Magic Resist/level).
Then in Talent Tier 2 there are Bravery (+4.00 Physical Attack/level), Swift (+2.00 Attack Speed/level) and Fatal (+1.20 Crit Chance/level).
Finally, in Tier 3 Talent there is a Life Drain that can kill Minions and recover 3% of Max HP.
Then there is Open Fire, where after dealing damage with skills, physical attack will increase by 5% for 3 seconds.
Magical
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Common Magical Emblem
Magical Emblem or Common Magical Emblem is a standard emblem for heroes who use Magic Damage.
Usually this emblem is suitable for hero role Mage and Support.
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For Support, this Magical emblem is good for those who want additional damage.
As for the Mage himself, this emblem can provide greater durability.
If this Magical type emblem has reached level 60, then you can add attributes in the form of:
- Magic Power (+14.00)
- HP Regen (+18.00)
- CD Reduction (+2.50%)
- Mana (+180.00)
- HP (+180.00)
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In addition, there are 3 Tier Talents generated from the Magical emblem.
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Common Magical Emblem
In Tier 1 Talent there is Energy (+70.00 Mana/level), Vitality (+65.00 HP/level) and Awaken (+7.00 Mana Regen/level).
Then in Talent Tier 2 there is Flow (+4.00 Magic Power/level), Desire (+1.50% Spell Vamp/level) and Observation (+2.00 Magic Penetration/level).
Finally, on Tier 3 Talent there is Energy Absorption, if you kill a Minion it will restore 2% Max HP and 3% Max Mana.
In addition there is also a Magic Power Surge, after inflicting damage with a skill, Magic Power will increase by 11-25 points for 3 seconds.
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Well, with the explanation above, in your opinion, are these two emblems still effective when used?
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